Jumping from the FPS to the RTS this week in the breakdown. Star Wars: Galactic Battlegrounds was the third time a Star Wars license was applied to a Real-Time Strategy game. In some opinions it was the best time, but where is it now? Released eleven years ago, with an expansion one year later, does it still hold merit, or is it just falling flat?
Galactic Battlegrounds was my favourite Star Wars RTS, I played all the campaigns and hundreds of skirmishes. I spent countless hours making custom maps, only to then spends even more hours playing on them. Some of my matches lasted over three hours. When the game got expanded and they added content from from Episode II, I played devoted even more hours. I was really looking forward to play it again, and I was able to get it installed. Only to have a horde of issues getting it to run. Eventually I was forced to give up on it, as crashes were too frequent, and I wasn’t able to complete a single mission. – Me on a previous attempt to review
The second installment of my Imperial March to May the Forth Star Wars Breakdowns (is that title long enough?) is Star Wars: Dark Forces! Yea, Dark Forces, I’m going there. This is my second attempt at playing/reviewing Dark Forces. I was forced to give up on it before due to compatibility issues. But now it’s on Steam, and Steam is win, therefor Dark Forces is win.
This will be a hard game to both play and review. I tend to have problems playing a lot of older games, well FPS’s anyways. My brain doesn’t like the 3d environments in them, and will start to protest after about twenty minutes of playing. So I’ll be playing this game in pieces, then write my thoughts on the part I just played. Wish me luck!
“One of the first Star Wars FPS’s, and hailed by many to be the start of a great series of games. Dark Forces is another game that I never got to complete, and have only a few foggy memories of playing it. Another game I was really looking forward to playing, but forced to give up. Hailed by many to be a milestone in game design. It had many aspects of modern gaming that you didn’t find in it’s era. While some called it a Doom-knock off, the game had a custom engine built for it that gave it more atmospheric designs. Not to mention the main character is Kyle Katarn, any anybody who reads the Star Wars Expanded Universe knows he’s just bad ass.” – Me on my earlier attempt to play Dark Forces.
Okay, so I have progressed well in the Imperial March to May the Fourth Star Wars Breakdowns. I’ve got some in que and a few more lined up beyond that. You can expect to see a good mix of game types, FPS, RTS, RPG, and maybe even a flight sim. As always I’ll be playing the PC versions of anything. Keeping to my person standards for PC over consoles. Don’t worry, there will be some great reviews coming up.
After the Imperial March to May the Fourth Star Wars Breakdowns have concluded you can expect a longer break inbetween future reviews. I’ve recently accepted a position to write for another site, and I don’t want to wear myself out, too much too soon. I don’t expect many issues, but more so just want to start things easy for me.
The new season of Opti-Pessi is being delayed. There were writing and editing issues holding it back for a while now. My part could conceivably be hashed out in about a weekend if I really pushed myself. So I’m not saying it’s a major delay, but it could become one. It really all comes down to how much time can I devote to it. The more the better for all of us.
Finally, I will be back with another news update in two weeks. It’ll be sorta a special update, not saying what yet. You’ll have to wait and see.
May the Force be with you.