Long time readers may know that I really love a great RTS game, I’m also very selective about them. I’ve before broken down the styles of RTS into two different groups, with a preferred taste for one over the other. Now don’t take this as an excuse or reason for a skewed grading. But instead, look at it as an excuse for me to really look into the depths of the game, to search out every bit and byte for what its at the core. Good or bad, I plan to locate it and expose it.
Star Wars: Empire at War was the first release from Petroglyph Games, a company formed from the last remnants of Westwood Studios, after the EA assimilation. For a company to get such a big licences on their first time out, was a pretty big deal. And the fact that Petroglyph was founded by some of the last Westwood Studios employees was probably the major reasoning. Lucas Arts knew that Westwood Studios was a groundbreaking company, and they expected the new Petroglyph to do the same.
Star Wars: Empire at War is a 2006 real-time strategy (RTS) game developed by Petroglyph Games and published by LucasArts. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph’s game engine Alamo. The most recent patch was released on July 20, 2006. In October 2006, an expansion entitled Star Wars: Empire at War: Forces of Corruption was released. – Wikipedia


